Products
One of the many advantages of working with WIN is that you can benefit from all the exceptional and unique products offered by each Member. Dedicated to improving and expanding our business, WIN Members share their knowledge and expertise with one another to offer the best solution and service each and every time.
Here are some of the Products our Members have to offer.
Gallup Austria presents the Impact-Test which is based on a method developed by Gallup & Robinson in the 30’s. The Impact-Test has been developed especially for posttesting of TV, posters, cinema and Radio. Checking most of the TV campaigns since the 1970, the database has built up to more than 11,300 spots.
Survey Elements:
Recall
Spontaneous Recall
Product aided Recall
Brand Recall
Impact
Reproduced visual and textural elements
Message ReceptionAssociative background
Acceptance
Contact frequency (TV, Radio)
Recognition (Print)
Definition of the Impact Rate:
The Impact Rate is the percentage of persons having been in contact with medium during the period of appearance who correctly state visual or textual elements that can identify the commercial in question and so “prove” the commercial’s reception.
Doxa presents the first multi-client online gaming research product. G@me analyzes in detail the market of online gaming and betting from the perspective of the actual and the potential dimension and identifies the characteristics, attitudes and correlations of the actual and potential player.
The objects of the survey are to:
Survey Analysis
The following areas are analyzed through G@me:
Market Analysis
Definition of the target player (online or off-line)
Level of familiarity with online gaming and betting sites
Type of game or bet played
Potential demand (off-line player and non-player)
Interest and attitude towards online gaming and betting in general
Profile of the Online Gamer or Better
Social and demographical analysis
Shared Analysis
Internet usage
Video game usage
Choice of website
Game mode (single layer vs. multi-player)
Frequency
Spending average
Usage time
Payment method
Attitude towards the different types of game
Other potential interests
Perception of Online Gaming and Betting (for players and non-players)
Legal perception of online gaming and betting
Knowledge of online gaming and betting regulations
Potential elements that could influence or favour online gaming or betting
Methodology
G@me is a quantitative research product and is conducted through two different modalities: CATI (Computer Assisted Telephone Interview) and CAWI (Computer Assisted Web Interview). This allows for a more in-depth analysis as much for the online player as the non-player.
Isopublic presents a Logo Recognition Test based on 1000 representative face-to-face interviews. The test determines which companies and brands are associated with a specific logo.
“On this card you can see a row of logos which represent a range of brands, companies
and organisations.. Can you please tell me what each logo represents, which brands you
associate it with and what kind of company it is?"
Doxa presents the most extensive research system dedicated to the world of 0-18 year olds
Experience
Doxa Junior© has been the reference research on the market since 1989
Life Cycle Approach
A system of surveys from 0 to 18 years old which involves parents, children and youth, depending on ages and objectives
Diversified and Customised Offer
Our multi-client Junior, Baby and Teens quantitative research offer goes along with qual-quant studies, semeiotic analyses and in-depth scenario analyses
Doxa Junior© is the reference research on the market and it is used by companies operating in the most varied industries for their strategic plans for the youth target. It offers in-depth analysis of the world of young people aimed at understanding media usage, consumption behaviours and sociality issues of the 5-13 year olds.
The Lost Sales Monitor (LSM) is a tried-and-tested methodology developed by ICM. It has been successfully applied to a wide variety of different markets over a period of more than 10 years.
The Decision Maker Purchasing Research (LSM) would focus on the process that customers go through when making considered purchases – financial products (mortgages, pensions, insurance), cars or technology. This purchase process involves the usage, consideration and rejection of alternative products / sales channels (i.e. store / online / telephone), and includes both client and competitor brands.
A key strength of the LSM is that is focuses on what customers ACTUALLY DID during the purchase process, as opposed to what channels they think they will use in the future.
Leger Marketing's Price Sensitivity Meter, a derivative of the van Westendorp method of optimal pricing, measures customer response in a way that generates insight into implicit quality perception or value perception associated with a service at a range of price alternatives. A number of significant measures of pricing dynamics emerge from the application of this research technique, namely:
The Relationship Score was created by BVA in 2004, to evaluate the relationship between brands and costumers.
Quantitative approach: samples of customers of the evaluated brands (purchase/contact with the brands in the recent months)
Questionnaire: nearly 30 questions covering the customers « experience »
5 main dimensions:
SCIF PANEL provides consumer goods manufacturers with information essential for formulation of effective marketing strategy. This business intelligence tool makes it possible to ascertain the competitive situation, as well as structural changes in the market, and to identify business opportunities.
SCIF Tracking is a syndicated brand tracking tool based on verified purchase of individual shopper.
It is an effective way of understanding your brand strength and competition.
Tracking product categories and brand performance over time with high speed of data delivery in any pre-determined time periods
Monitoring Brand Health Indicators, such as number of new, lapsed, frequent / infrequent, and repeat buyers, etc., based on verified purchase
Explicit identification of target audience with direct link to demographics, life-style, psychographics, and media preference of shoppers and end-users.
Understanding purchase behavior changes: brand switching, loyalty increase, etc.
Verified consumer response to advertising campaign
Leger Marketing, in collaboration with University of Montreal (HEC) Chair of e-commerce has developed a new diagnostic tool that looks at the factors that have the most impact on Website navigation.
The WebPerform allows to measure and compare websites according to each of the 6 dimensions as well as the 26 items that comprise them.
Cross triangulation of three methods:
Step 1: The questionnaire
Five Dimensions= 19 items :
Step 2: Each consumer is asked to perform a given task (or several tasks):
We look at: